MathematicsGuidedIntermediate12 chapters
The math of poker and board games
HippoCampus· starter course
I play poker and board games with friends and want to use probability at the table: odds, expected value, pot odds and combinations, with examples from real games.
What you'll learn
12 chapters
1Why Game Math Matters at the Table
- Explain what mathematical decision-making means in poker and board games.
- Distinguish short-term results from long-term decision quality.
- Recognize the main quantities players estimate during play: probability, odds, expected value, and risk.
2Counting Outcomes and Basic Combinations
- Count possible outcomes in simple card and dice situations.
- Use combinations to calculate how many unseen cards or hands are possible.
- Connect counting methods to practical questions about draws and hand frequency.
3Core Probability for Cards and Dice
- Calculate simple probabilities from counted outcomes.
- Distinguish independent events from dependent events.
- Interpret percentages, fractions, and odds in forms useful during play.
4Conditional Probability and Hidden Information
- Explain how new information changes probabilities during a game.
- Use conditional probability ideas in settings with hidden cards or revealed game state.
- Recognize how blockers and visible information affect chances.
5Poker Hand Frequencies and Starting-Hand Math
- Relate combinatorics to the frequency of poker starting hands and made hands.
- Compare paired, suited, and offsuit starting-hand structures.
- Use frequency knowledge to build intuition about what opponents can plausibly hold.
6Outs and Draw Probabilities in Poker
- Count outs accurately in common postflop situations.
- Estimate the probability of improving by the turn or river.
- Avoid common double-counting errors with overlapping draws.
7Pot Odds, Break-Even Percentages, and Calling Decisions
- Calculate pot odds from bet sizes and pot sizes.
- Convert pot odds into required winning probability.
- Use draw probabilities and pot odds together to judge calls.
8Expected Value in Poker and Board Games
- Compute expected value for simple choices with known probabilities and payoffs.
- Compare guaranteed outcomes to risky alternatives.
- Use EV as a decision tool in both poker hands and board-game turns.
9Implied Odds, Reverse Implied Odds, and Future Streets
- Explain why current pot odds are not always the whole story.
- Estimate when future money won or lost changes a present decision.
- Recognize common situations where drawing hands gain or lose value because of later action.
10Equity, Ranges, and Matchups
- Define equity as share of the pot across all outcomes.
- Compare hand-versus-hand and hand-versus-range situations.
- Use basic range thinking to improve practical poker decisions.
11Board-Game Probability: Dice, Decks, and Resource Draws
- Apply probability tools to common board-game mechanisms.
- Compute and compare chances in dice systems and card/resource draws.
- Recognize how replacement rules change game math.
12Risk, Variance, and Better Decisions Across Repeated Play
- Interpret variance as the spread of possible short-term outcomes around EV.
- Evaluate when lower-variance or higher-variance choices make sense in context.
- Build a practical framework for using math quickly during real games.